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Getsu Captain
Posts : 27 Experience : 150 Join date : 2014-08-25
| Subject: Quincy Information Tue Aug 26, 2014 4:55 pm | |
| The Quincy Race The Monks of Destruction
The Quincy (滅却師 (クインシー), Kuinshī; lit. "Monk of Destruction") are a line of spiritually aware Human warriors. They use their ability to absorb and manipulate Reiryoku to create bows and arrows from spiritual energy. These arrows and their related techniques are extremely potent and dangerous to spiritual beings. The majority of them were killed centuries ago with only an handful remaining active ... or so the story goes.
The Quincy's Existence
Quincy are spiritually aware humans able to absorb and manipulate Reiryoku into weapons. Unlike the Shinigami who use a sword as their primary weapon, the Quincy's weapon of choice is a bow or a crossbow. These are constructed from spiritual particles drawn from their surroundings. This is also unlike the Shinigami, who rely on their own innate spiritual energy. (As a reflection of this, the Quincy have white spirit threads like normal humans, while Shinigami have red spirit threads.) A Quincy bow is summoned using an artifact called a Quincy Cross. The only limit to a Quincy's ability to create and fire arrows is their own stamina and ability to absorb ambient spirit particles. Quincy also have various tools and battle aides that can increase their power or serve as secondary weapons.
The Quincy's Past
The Quincy were scattered all over the world at one time. They were relatives of magic hunters who specialized in the war against Hollows. All the Quincy were destroyed by the Shinigami centuries ago in order to prevent the destruction of the world. Shinigami govern the souls between the Human World and Soul Society, which maintains a balance that if not kept would result in the mutual destruction of both worlds. All souls, including Hollows, are subject to the Shinigami governance of maintaining the balance. The Quincy's method would completely extinguish Hollows, thus the souls that come to the Human World do not return to Soul Society and therefore the souls would increase only on the side of the Human World. Meaning, the Human World becomes heavy in souls causing Soul Society to spill over into it: mixing life and death. The ultimate result would be the end of the world. Since the origin of the Quincy, many years passed with Soul Society trying to appeal to the Quincy that the handling of Hollows should be left to the Shinigami. In spite of negotiations, the Quincy refused to accept the gravity of the situation. As time went on, the number of Quincy increased and the cycle of souls became more unstable, forcing the Shinigami to reluctantly wipe out the Quincy in order to maintain the balance of the world.
The Quincy line was closely monitored over the decades, as their numbers continued to dwindle. Later the Quincy advanced the idea that since they were already among the living and still more numerous at the time, they could act as "first responders" to Hollow attacks; protecting humans until the less-numerous Shinigami could send a representative to finish the Hollow off. Embittered by the recent war, the Shinigami refused to participate, opting instead to allocate their limited resources to reacting to the most dangerous Hollows and current Hollow attacks. This has caused friction between the Shinigami and the Quincy and as a result, the Quincy has shown great displeasure towards the Shinigami.
The Vandenreich Introduction
The Vandenreich have established themselves as an organization, much like the Shinigami of the Gotei. They are at this moment in time a most stable and developing race. And although they're rare among the human race, they do well to remain inconspicuous, and not draw attention to the dangers that lurk beyond. However, the existence of the Quincy have not been without hardship and uneasiness. Especially when there are differences in ideals between themselves and the Shinigami. Neither the Quincy or the Shinigami can ever see eye to eye as they say, for they are both stubborn. And perhaps to some extent, the Quincy even more so than the Shinigami.
While they are trained to confront Hollows in order to defeat them just as Shinigami do, the biggest difference between the Quincy and Shinigami, since ancient times, is whether to kill or not to kill Hollows. The Shinigami purify Hollows with their Zanpakutō and send them to Soul Society, while the Quincy exterminated the Hollows. The idea can be seen as comparing justice and vengeance: "Hollows devour souls of Humans, so why must it be that those who harm and kill friends and relatives get sent peacefully to Soul Society?". The Shinigami stood firm on their own ideals in order to maintain the balance, and this has caused further animosity between the Monks and the Soul Reapers. To this day, the Quincy seem to be gathering strength, and have been amassing an army in secret.
This however have not gone unnoticed by the watchful gaze of the ones who maintains the balance between souls. But as it stands, there is a slow build up of pressure, and soon enough it will boil over.
The Stern Ritters
The Stern Ritter (星十字騎士団 (シュテルンリッター), shuterunrittā; German for "Star Knights", Japanese for "Star Cross Knight Band/Order") are a specific group of powerful Quincy in the Vandenreich's army.
Stern Ritter Ranks:
- Quote :
- Name: Character's name.
Letter: The letter given to the your character. Epithet: What does your 'letter' represent?
Quincy Emperor:
- Spoiler:
Name: Zat Adalric (The Pain)Letter: P Epithet: The Pain
Stern Ritter:
- Spoiler:
Name: Iouri Armsiael Letter: TBA (ic) Epithet:TBA(ic) Name: Jager OthelloLetter: Q Epithet: The Question Name: Letter: Epithet: Name: Letter:Epithet:Name: Letter:Epithet:Name: Letter:Epithet:Name: Letter:Epithet:Name: Letter:Epithet:Name: Letter:Epithet:Name: Letter:Epithet:
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| | | Nanatsu-O Captain
Posts : 239 Experience : 1051 Join date : 2014-08-25
| Subject: Quincy Information Fri Sep 19, 2014 9:36 pm | |
| Hirenkyaku- Spoiler:
Hirenkyaku
- -Level 1 – Capable of using at most 4 uses at a time before a 4 post recharge rate. At this level you are easily traceable to the naked eye, meaning people can sense where your Hirenkyaku is going. But that doesn't make it any less swift. Cost - 300 Experience Reiatsu Cost: 12
- -Level 2 – Capable of using at most 8 uses at a time before a 4 post recharge rate. A normal LT level Hirenkyaku move. Your untraceable to the naked eye, and a blur to any level ones. You are noticeable to any Level 3’s. Cost - 500 Experience Reiatsu Cost: 10
- -Level 3 – Capable of using at most 12 uses at a time before a 4 post recharge rate. A captain level Hirenkyaku mover, untraceable to anyone that isn't level 3, and a blur to level 2. Cost - 700 Experience Reiatsu Cost: 8
Augmentation-
- -Trugbild – Level 1 – A move that allows for the a movement of great speed, much higher than Hirenkyaku. Leaving behind an afterimage that can appear to take damage or even die. Can use twice a fight. [Strategic, Instant] Cost - 250 Experience Reiatsu Cost: 60
- -Trugbild – Level 2 – Same as above however this appears to take damage and leave behind a piece of cloth so it feels as though the opponent cut or hit. Even looking as if the move hit. This also increases your Hirenkyaku to 14 times a before a 4 post recharge rate. Cane be used 4 times a fight. [Strategic, Instant] Cost - 500 ExperienceReiatsu Cost: 40
- -Klon – Level 1 – This technique allows the user to create clones, up to 5 afterimage clones. These clones are tangible and last up to two posts. After all five have been used there is a recharge of 7 posts. [Strategic, Instant] Cost - 250 ExperienceReiatsu Cost: 40
- -Klon– Level 2 – The final stage of Junkei, allowing the user to leave behind or create up to 15 afterimages clones, these clones are tangible and no amount of sensory can tell them apart from the real deal. They last five posts, once all 15 are used, a 7 post recharge is needed. [Strategic, Instant] Cost - 500 ExperienceReiatsu Cost: 30
- -fahren beschriften – Only obtainable if one has final stages of both Klon, Trugbild and Ransōtengai. This is a advance form of everything, increases Hirenkyaku count to 16, increases Trugbild use to 6 times, and increases Klon to 18 times. Cost - 1000 Experience Reduce cost of everything by 6
Handkampf- Spoiler:
Handkampf
- -Level 1 – In every art, one has to start off somewhere. And for those on this level, they are at the bottom of the food chain in terms of skill. You’re capable of defending yourself barehanded, but you’re lacking in speed and power and technique.You can land an accurate hit and cause damage with your fists. In a rumble you could kill someone barehanded, given enough hits. At this level, your comparable to a 4-5th seat in terms of physical punching power. Cost - 300 Experience
- -Level 2 – Those of this level may also employ speed, strength and agility in order to take down their opponents. By attacking certain points of the body, they are capable of stunning their opponent by landing a critical hit. Like their master counterpart, experts too can knock an opponent unconscious, with a strong enough strike to the back of the neck. Handkampf Experts may also come in different forms, based on their way of fighting. Some will rely on brute strength and speed, while others are more acrobatic and agile compared to most. This is standard for most captains, good skills, able to handle themselves without there weapon. At least level you can block a level 1 unreleased zanpakuto with your hands. Cost - 500 Experience
- -Level 3 – Handkampf Masters are more or less the equivalent of a master swordsman, although the applications may be different. This means, Handkampf masters will have little too no trouble doing combat, against those who specialize in a different art of fighting. Always looking to out manoeuvre their opponent, their arms and legs, can prove to be lethal weapons at times. Those of this level know exactly where to hit in order to cause the most pain and discomfort to their opponents. True masters, at this level you can block the shikai of a level one, and the unreleased of a level two in terms of zanpakuto with your hands and feet. Cost - 700 Experience
Augmentation-
- -Handkampf Superstar - Must be at least a level two to purchase any hakuda techniques. (This costs nothing, but is a stated requirement)
- -Ransōtengai –Level One – This is a high level technique that allows the user to control their body parts using strings of spirit energy controlled by their brain, forming lines or strings out of countless reishi. By using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs or any other force that would impede normal movement. Must have purchased Level 3 Ginto and Level three Absorption. Only Lasts for 5 posts. Cost - 250 Experience Reiatsu Cost: 25 per Turn
- -Ransōtengai–Level Two –Same as previously mentioned, however you must have purchased Level One of Ransōtengai as well. At this stage it lasts for 8 posts
[Will be Linked Off] Cost - 500 ExperienceReiatsu Cost: 15 Per Turn
[/list] Ginto- Spoiler:
Ginto
- -Level 1 – You can use Ginto, good for you. That's it, no extra benefits. Post count for refilling your Ginto tubes is 1 turn per tube. So, in order to re-fill one of your tubes you need to spend 1 of your posts gathering reishi and putting it into your Ginto tube. During that turn you can't use any Ginto Spell. But, you can still fight. Ginto can only be as strong as your rank allows. Cost - 300 Experience Reiatsu Cost: 20 Per Tube
- -Level 2 – All of the abilities from the stage before this, you got them. Post count for refilling your Ginto tubes is 2 turns per 3 tubes. So, in order to re-fill three of your tubes you need to spend 2 of your posts gathering reishi and putting it into your Ginto tube. During those 2 turns you can't use any Ginto Spell. But, you can still fight. Of course, you can just re-fill your Ginto tubes using the method from before if you want. You now are able to use Seele Schneider's and the spells that go along with them. Cost - 500 Experience Reiatsu Cost: 15 Per Tube
- -Level 3 – You still have all of the abilities from the stage before this. You also get 1 free Custom Ginto slot when starting out. Post count for refilling your Ginto tubes is 1 turn per 2 tubes. So, in order to re-fill two of your tubes you need to spend 1 of your posts gathering reishi and putting it into your Ginto tube. During that turn you can't use any Ginto Spell. But, you can still fight. Of course, you can just re-fill your Ginto tubes using the method from before if you want. At this level, you can use spells without tubes (If purchased the necessary augmentations) Cost - 700 Experience Reiatsu Cost: 10 Per Tube
Augmentation-
- -Leeres Rohr –Level One – The use of Quincy Spells without tubes, however they are significantly weaker than there tube counterparts. About 15 levels weaker, the charge still follows the guidelines above. [Must be level 3 to purchase] Cost - 250 Experience
- -Leeres Rohr –Level Two – Able to use Quicy Spells without the use of tubes, however they are slightly weaker than there tube counterparts, about 7 levels. However, the charge now follows that of kidou uses for said rank Must be level 3 Ginto and have purchased level 1 Leeres Rohr. Cost - 500 Experience
Reishi/Reiatsu- Spoiler:
Reishi/Reiatsu
- -Level 1 –Quincy's consume and manipulate large amounts of reishi to fuel there powers and techniques, it takes practice and efficiency to do such things at combat ready speeds. At this basic level, Quincy are able to absorb Reishi in order to form spirit weapons and use them in combat. Their arrows/weapons are on par with an unreleased Zanpaktou/3rd Seat in terms of strength. This is the amount required of Reishito gain form a spirit weapon. This level allows for the basis of Reishi, air walking to base level ginto. Comparable to a 4th or fifth seat.Cost - 300 Experience Reiatsu/Reishi Level - 450
- -Level 2 – Same as previously mentioned, however your skills at consuming reishi are roughly a LT level now. Your strength at consuming/absorbing Reishi for combat has increased .You can now obtain the abilities Blut, Ransōtengai, and Vollständig. Your Blut at this level is capable of fighting and defending against Shikai level techniques. Blut Vene the defensive form of Blut, which grants the user inhuman durability, is represented by a faint pattern tracing the veins beneath the surface of their skin, which is only visible on the afflicted area when struck. If consciously kept at full power(at this level), even attacks delivered by a Shinigami's Shikai can potentially be negated completely. Blut Arterie the offensive form of Blut which grants the user inhuman attack power. This technique is the only thing capable of ensuring a Quincy's attacks are able to significantly damage a Shikai-wielding Shinigami(At this level). It takes 2 posts to switch between your Blut Vene or Blut Arterie. This is the required amount of reiatsu needed to obtain Vollständig. Comparable to a LT level shinigami. Cost - 500 Experience Reiatsu/Reishi Level - 750
- -Level 3 – Including everything above, this is the highest level, obtainable though rigorously years of training. Now ones skills at consuming, absorbing, and manipulating Reishi are roughly a Captain Level. You now you have the ability to obtain the highest level of the rare Quincy techniques Blut Vene and Blut Arterie in order to fight and defend against the strength of Bankai level techniques. Blut Vene the defensive form of Blut, which grants the user inhuman durability, is represented by a faint pattern tracing the veins beneath the surface of their skin, which is only visible on the afflicted area when struck. If consciously kept at full power, even attacks delivered by a Shinigami's Bankai can potentially be negated completely. Blut Arterie the offensive form of Blut which grants the user inhuman attack power. This technique is the only thing capable of ensuring a Quincy's attacks are able to significantly damage a Bankai-wielding Shinigami Only 1 post is required to switch between the two. The captain level reiatsu, enough to bring any level 1 to there knees. This is what separates the boys from the men, Captains from officers. Cost - 700 ExperienceReiatsu/Reishi Level - 1150
Blut Vene Defensive Strength Chart
Level 2 Blut Vene: At this level your Blut Vene's maximum defense is able to negate a level 80 kidou spell/shikai strength attacks upon activation. Each post after activation decreases this defensive strength by 10 levels. So in your second post its down to a level 70 defense, then level 60 etc. In order to revert back to the level 80 defense a 3 post cool down is required and for each 3 posts that you are NOT in Blut Vene, your defense will go back up 10 levels. Remember, while in Blut Vene, you CANNOT be in Blut Arterie meaning your attack strength is significantly lower. At this level, your arrows revert to level 1 strength, meaning if you are facing a shikai strength wielding opponent, you do little to no damage with your spirit weapon. (Maximum damage would be like scratches)-Reiatsu/Reishi Cost: 40 per Turn
Level 3 Blut Vene: At this level your Blut Vene's maximum defense is able to negate a level 95 kidou spell/bankai strength attacks upon activation. Each post after activation decreases this defensive strength by 10 levels. So in your second post its down to a level 85 defense, then level 75 etc. In order to revert back to the level 95 defense a 4 post cool down is required and for each 4 posts that you are NOT in Blut Vene, your defense will go back up 10 levels. Remember, while in Blut Vene, you CANNOT be in Blut Arterie meaning your attack strength is significantly lower. At this level, your arrows revert to level 2 strength, meaning if you are facing a bankai strength wielding opponent, you do little to no damage with your spirit weapon. (Maximum dmg would be like scratches)-Reiatsu Cost: 25 per Turn
Augmentation-
- -Schatten – Due to there consumption practices, this allows Quincy's of sufficient strength to appear invisible, as if one with there surrounding reishi. Anyone who isn't a level three can not detect them (In Reiatsu). (Obvious conditions apply) [Cannot be ignored.] (Must be level 3 and have Heavy Drinker to purchase) Cost - 500 Experience
- -Überlastung – Once a fight, a Quincy can take in a huge amount of reishi, basically healing wounds before they take place, giving them 2 posts of invincibility [Cannot be ignored or removed]. These two posts do not count towards re/charge based attacks, must have Blut Vene level 3. Cost - 500 Experience
- -Schockwelle – Once a fight, the Quincy can expend a large amount of reishi in a outward cone, this skill will mitigate oncoming attacks and follows the GRC in template in terms of power (Consider it a Cone like Attack that follows GRC for your given level)[Reiatsu, Instant]. This skill removes all counts of re/charging and can't be used with Uberlastung. [Must have purchased Uberlastung and Heavy Drinker and level 2] Cost - 700 Experience
#. >Schockwelle< - ’ >Shock Wave< ’ Class: Reiatsu, Instant Attributes: Damage, Increased Damage, Piercing Damage ' > Schockwelle is a reiatsu blast that only Level two and above are capable of using. It is performed by expelling a large amount of reishi outwards in a conical fashion. It rips through weaker attacks and midigates them, as strong attacks also reduces the damage done. Has the strength of Level 75 Kidou< ' Post Durations: 1 Post Cooldown: 3 post usage Price: 700 Points. Reiatsu Cost- 100
Cross- Spoiler:
Cross
- -Level 1 – : Users Quincy weaponry fall behind those who have mastered the art, but are no slouches either when it comes down to it. They can protect themselves with Seele/Spirit Weapon respectably and can launch attacks that can harm or even kill an unprepared opponent. But they usually fall short when facing against opponents of a higher skill level. The faster they fight, the weaker their blade becomes, the stronger their attacks, the slower their reaction time. Roughly a 3rd seat in terms of skills. Cost - 300 Experience Starts of with 2 Seele/Spirit Weapons
- -Level 2 – An Expert Seele/Spirit Weapon wielding Quincy is highly skilled using their weapon. They are not as skilled or efficient as a master weapons specialist would be. However, it would be fatal to ever underestimate their sword/weaponry wielding skills. The speed at which an expert weapon specialist can strike will be noticeably slower compared to that of a master weapons specialist. Your weapon, its strength is enough to match a level one shikai. Able to achieve Vollständig Cost - 500 Experience Starts of with 3 Seele/Spirit Weapons
- -Level 3 – A master Quincy’s ability with their Seele/Spirit Weapon is like that of a Zanapakuto or natural weapon wielding master. As a master swordsman, your skills are far above the rest that falls below this level. One can strike multiple times swiftly and with precise movements. Changing directions and attack types, such as going from mere slashes to piercing is but child’s play. A master swordsman's has great speed, high mobility, and great reaction time. They fight with a true instinct, having trained their body for this specific purpose. Cost - 700 Experience Starts of with 5 Seele/Spirit Weapons
Augmentation-
- -Vollständig – The Quincy: Vollständig is the ultimate form for a Quincy. The ability is a part of Quincy evolution, and is the answer to the drawbacks of the outdated Quincy: Letzt Stil. Requires Level 2 Reishi/Reiatsu and Level 3 Cross Here are its skills:
- Spoiler:
Complete Reishi Dominance: Gives one the capability of absorbing a large amount of Reishi at the tip of his/her spirit weapon to use in a powerful attack once every 8 posts. This attack is on par with a level 90 Kidou and can tear through a bankai(Ex: Uryuu vs Mayuri). That's if the opponent force is not of sufficient strength to block it. In this form, a Quincy's absorption of Reishi exponentially increases. He/She can absorb the trees, sand, rocks, and even the buildings in Hueco Mundo or Soul Society.
Sklaverei (聖隷 (スクラヴェライ), Sukuraverai; German for "Slavery", Japanese for "Holy Slave"): Uses the most basic ability to gather Reishi in the most powerful way; by enslaving it. It can literally tear away the components which make up spiritual based objects, such as those which make up Hueco Mundo and Soul Society.
Spirit Weapon: A Quincy can produce a completely different Spirit Weapon, made entirely of Reishi, from the gauntlet or cross on his left/right wrist. He/She can use this weapon for both melee attacks and to fire his/her Heilig Pfeil(Projectile).
Enhanced Spiritual Awareness: A Quincy is capable of sensing Reiatsu to a far greater level, allowing them to surpass any ability which would hide one's presence if he/she is more powerful(In terms of Reiatsu) than or equal to the opponent in question.Cost - 300 Experience
- -Talsperre – Firing off about 50 reiatsu blasts at an opponent, this technique can cause serious pain to an individual. Must be a level two to purchase, has a cooldown of 6 posts. Cost - 150 Experience
Talsperre - ' Arrow Volley ' Attributes Reiatsu, Damage Class: Reiatsu, Instant ['Fires off a single arrow that splits off into 50 different blasts at an opponent. The combatant utilizing this technique can release up to 50 reiatsu arrows at once. In order to perform the technique, one must first gather their Reiatsu and release it as rapid attack. What makes the it unique, is that each blast explodes upon contact. These explosions are only as strong as a level 35 kidou. '] Post Durations: 1 Post. Cooldown: 1 Post. Price: 150 Points. Reiatsu Cost-65
- -Kanonenfeuer –Perhaps the most deadly, and sinister of the Quincy Techniques. While not as powerful as say, some direct attacks, its numerous projectiles can cause major concern. The user is able to fire a barrage of reiatsu blasts at their opponent. Must be level three, and level three in Verbrauch Cost - 250 Experience
Kanonenfeuer - ' Grand Canon Fire ' Attributes Reiatsu, Damage Class: Reiatsu, Instant ['Fires off a multitude of shots, near numerous in count, roughly 1000 different arrow blasts. Its numerous projectiles pose a major concern, in comparison to a large scale attack. Each blast is roughly as strong as a level 45 kidou. In unison they deal whole sale damage roughly a level 92 if hit by a large number. '] Post Durations: 1 Post. Cooldown: 1 Post. Price: 250 Points. Reiatsu Cost-200 Reiatsu Points
Last edited by Nanatsu-O on Sun Nov 02, 2014 5:41 pm; edited 2 times in total | |
| | | Nanatsu-O Captain
Posts : 239 Experience : 1051 Join date : 2014-08-25
| Subject: Re: Quincy Information Sun Nov 09, 2014 3:00 pm | |
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