Nanatsu-O Captain
Posts : 239 Experience : 1051 Join date : 2014-08-25
| Subject: The Class System Tue Oct 14, 2014 10:10 pm | |
| T H E- C L A S S- S Y S T E M On this site, there are currently 4 class of fighters, each with their own benefits and drawbacks. No one Role Player can mix and match any class to benefit themselves. The class system was designed to authenticate each character, while maintaining not all character types are the same. Please read the guide below and follow it, when deciding on your character type. - J A C K- O F- A L L- T R A D E S:
- Quote :
J A C K- O F- A L L- T R A D E S:
Classes: This class of combatants or beings are far more balanced in the art of combat, which often gives them an advantage over others. But by no means are they masters of everything, this is because they spend their time honing each combat style, but never enough time to become true masters in the field.
Characteristics:
Those whom falls within this category, are thought to be well adept at utilizing the abilities accessible to them. A well rounded warrior while potentially an expert in all fields simply cannot be a master in all fields. As such, they often sacrifice one thing for another, in terms of combat capabilities.
Captains/Espada/Stern Ritter etc.
Advantages:
- A Jack of all Trades is the only class of warriors allowed to be an expert in all fields.
- This means they can have level 3 abilities in all combat styles, but can only have augmentations in two combat styles.
Disadvantages:
- Cannot have augmentations in more than two combat styles.
- This means if you have augmentations in Swordsmanship and Shunpo, you cannot then have augmentations in Kido and Hakuda or even Reiatsu
.
Bonus:
- Gains level 1 in chosen augmentations for free.
Mid and Lower Tier Warriors:
Advantages:
- At your current level you can have level 3 abilities in 3 area of combat.
Drawbacks:
- No Kido, Cero/Ginto etc about level 75.
Bonus: None
- T H E -S P E C I A L I S T:
- Quote :
T H E S P E C I A L I S T:
Class: This class of warriors often forsake other combat styles in favour of another. More often than not, they master their chosen style to the point that most are unable to truly match them their prowess when it comes to a certain style of combat.
Characteristics: A "Specialist" usually completely masters two forms of combat, knowing all its techniques and augmentations that may give them an advantage over other combatants.
Captains/Espada/Stern Ritter etc.
Advantages:
- A Specialist warrior often forsake other styles, and are often more proficient than others in a certain field. As such, their chosen fields are the only fields that are fully mastered. They can have level 3 capabilities in the field of combat that they decide to specialize in.
- A Specialist combatant gains all augmentations in one of their two chosen field of combat for free.
Disadvantages:
- Cannot have level 3 capabilities and augmentations in more than two fields. So please choose carefully if you do decide to take on this style of combat.
Bonus:
- A Specialist warrior gains all augmentations in one of their two chosen field of combat for free. They also get 5 extra Shunpo/Hirenyaku/Bringer Light/Sonido regardless of level without paying Reiatsu or Reishi cost.
Added Note:
- Staff can choose to be liberal with bonuses, based on the chosen combat style. This must be agreed with an admin. This means if you want to specialize in Kido and want an extra, spell, staff may let you have it as a trade off for another bonus.
Mid and Lower Tier Warriors:
Advantages:
- At your current level, you can have level 3 abilities in 2 area of combat.
- You can now purchase the first two augmentations in your chosen level 3 abilities.
Drawbacks:
- Cannot have Kido, Ginto, Cero above level 75.
- Cannot exceed or have level 3 abilities in more than two abilities.
Bonus: None
- T H E- J U G G E R N A U T:
- Quote :
T H E- J U G G E R N A U T
Class: This particular class of warriors are all about the physical aspects of fighting. They are also seen as lacking in terms of Reiatsu/Reishi control which then allows them to utilize certain techniques. This comes in the form of Kido, Ginto, Cero etc.
Characteristics: The style of a Juggernaut is usually characterized, by favoring Swordsmanship, Hakuda and movement as opposed to techniques of a spiritual nature. Naturally they can only be matched by someone with the same level of skill as they have. This means, a mere level two cannot hope to win against their prowess, while a level 3 can handle themselves enough to survive but not overpower.
Captains/Espada/Stern Ritter etc.
Advantages:
- Mastery over three combat styles
- Free full augmentation of 1/3 styles to begin with
Disadvantages:
- Cannot utilize moves such as Cero, Kido, Ginto etc.
- Costs an extra 250 Experience points per augmentation for your third chosen style.
Bonus:
- Cost 20 Reiatsu/Reiatsu points less to perform augmented techniques.
Mid and Lower Tier Warriors:
Advantages:
- At your current level, you can have level 3 abilities in 2 area of combat.
- You can now purchase the first augmentations in your chosen level 3 abilities.
Drawbacks:
- At your current level, you must pay an extra 50 Exp per augmentation.
- Cannot exceed or have level 3 abilities in more than two abilities.
Bonus: None
- W A R L O C K S:
- Quote :
W A R L O C K S
Class: This class of warriors are often more focused on techniques of a spiritual aspect. They tend to master this aspect of combat and all that goes with it.
Characteristics: Warlocks are often defined by their proficiency in the of Kido, Cero, Ginto etc. They often favor this style compared to being more physical. This does not mean they are not capable of physically dominating an opponent, just not often.
Captains/Espada/Stern Ritter etc.
Advantages:
- All augmentations for free in Kido, Cero, Ginto etc. Must be level 3 to begin with
- Can use 3 Ginto, Kido or Cero before Reiatsu/Reishi cost is applied.
Disadvantages:
- Cannot have augmentations in more than one physical aspect. Includes, Swordsmanship, Hakuda and Shunpo etc.
- Only 2 styles can be augmented.
- Can only have 3 styles with level 3 capabilities. Two of which can be augmented. All others must be lower than level 3 with no augmentations.
Bonus:
- Can use 2 extra Ginto, Kido or Cero before Reiatsu/Reishi cost is applied.
Mid and Lower Tier Warriors:
Advantages:
- Can have level 3 abilities in 1 physical based combat. Physical type includes Swordsmanship, Hakuda and Shunpo.
- Can have level 1 augmentations in none physical area of combat
Drawbacks:
- Cannot have level 1 augmentations in swordsmanship, Hakuda, Shunpo and other variants.
- At your current level, you must pay an extra 50 Exp per augmentation.
Cannot exceed level 81 in Ginto, Kido, Cero etc. Cannot utilize Espada level Cero such as Gran Rey and Oscuras.
Bonus: None
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Nanatsu-O Captain
Posts : 239 Experience : 1051 Join date : 2014-08-25
| Subject: Re: The Class System Sat Nov 08, 2014 9:56 pm | |
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Nanatsu-O Captain
Posts : 239 Experience : 1051 Join date : 2014-08-25
| Subject: Re: The Class System Wed Nov 12, 2014 7:25 pm | |
| - Quote :
C L A S S S Y S T E M F A Q
Jack of all Trades:
Question: I'm a Jack of all Trades, what does it mean when you say you gain level 1 in your chosen augmentations for free?
Answer: It means what it says. However, there are some combat styles that are not "Level" orientated when dealing with augmentations. Under these circumstances, please choose the cheapest of the augmentations as your freebie from said style. Savvy? Same principles apply if you're Mid to Lower Tier.
The Juggernaut:
Question: - Quote :
- Costs an extra 250 Experience points per augmentation for your third chosen style.
What does that mean, since how do you determine your 3rd style?
Answer: A simple answer here. It is up to you the member to decide on your 3rd chosen augmentation. What do I mean you ask? You must pay an extra 250 Exp for one of the 3 styles that you choose to augment. It is that simple. The one you choose is entirely up to you. Same principle applies to the Mid/Lower tier class.
FYI: The answers will of course change, should the staff feel the need to change the classes in any way shape or form. | |
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| Subject: Re: The Class System | |
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