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 Alma Errante

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Mu
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PostSubject: Alma Errante   Mon Nov 10, 2014 11:51 pm

R E S U R R E C C I O N


▐♱ Resurrección Name ♱: Alma Errante, Wondering Soul

▐♱ Sealed Description ♱:

The sealed ressureccion is quiet peculiar. It is a small dagger of sorts, black in color both blade and handle. The blade extends on a single edge for about 20cm's or so. It maintains only a slight curve built for aero dynamic flying. The handle is cut off so that it has the length of fingers. Then there is a small balled weight tad larger than the size of a cherry tomatoe. These two are attached by a chain of 5 meters.

▐♱ Innate Ability ♱:
Letargo - Lethargy

At any given time, Mu is able to generate 5 small balls of energy in a 2 meter radius around himself. The balls are a swirling black and blue, almost like a smokey water. They are no bigger than half a basketball. These can be fired rather rapidly around the speed of a Cero reaching a maximum distance of 20 meters. They individually have the strength of kido level 10. They cannot stack to deal more they can only deal 5 separate instances so 5 level 15 kido. The energy ball delivers a splashing and concussive blow or knock back. The attack is not strong perhaps enough to knock out someone around 3rd or 4th seats who lack some sturdiness. The real ability is Letargo, or lethargy. Mu's reiatsu in infused with a lethargic nature, they cause other Reiatsu and Reishi particles to become dull and lethargic, causing it to become slower and weaker. However it is not by much, the reduction level 1 kido per 10 level kido strength. Lethargy however stacks. So being hit 5 times will result in 5 kido strength reduction. At Sealed the maximum Lethargy is 10 kido level reduction. Slowing of the reishi based attacks and movement of spiritual bodies are not notable at this level.

▐♱ Release Phrase ♱: Retirada - Recall

________________________________

▐♱ Element/Affinity ♱: N/A Has properties similar to pressurized liquid.

________________________________

▐♱ Resurrección Description ♱:

The bandages on his body take upon a darker color turning almost metallic dark grey. They are an extra level of his hierro and an extension of his Resurreccion. The bandages thicken and extend covering his whole body. His hands gain a slight claw like property as well as his feet, taking upon an dragon like appearance. The only places that do not get covered is his face just under the nose bridge and up. It acts as a mask, wrapping around to protect the back of his neck as well. This layer still lets him be flexible however. His weapon disappears as well as his pants turning pitch black. His Reiatsu color is a black with tints of dark blue. His hands forearms, feet and up to his knees are what can be considered to retain the same strength as a zanpakuto respective to the Ress level.




▐♱ Resurrección Ability ♱:

The ability is simply the improved version of his Innate. At any given time 5 can be created when one is used it can be quickly replaced. They can return immediately on the next post. These are bigger however, the size of a full basket ball, this time swirling and pressurized. The range is extended to 30 meters, having a stronger concussive force and destructive force enough to cause internal bleeding. Each has the power of a kido level 30, meaning being hit by one will reduce the strength of reishi or kido based attacks by 3. Being hit by all 5 results in 15 kido level decrease. This affect wears off however after 2 posts. Post 1 - hit, slowed, Post 2 still slowed, Post 3 beings recovery. Instances however stack and refresh the recovery duration. If you are hit again it will take two more posts to recover. Lethargy reduction has the maximum stack of up to 40 reduction.

When bodies are hit at 20 kido level reduction their shunpo speed will be reduced by a 1/4, making it notable to both parties. Then at 40 maximum reduction the slow will reduce the shunpo speed by one level. Lethargy wears off in 20 stacks levels. 2 posts from 40 kido levels to 20 kido levels. next 2 posts to 0 kido levels.



________________________________

▐♱ Ultimate Ability ♱:

Mu ultimate ability is called, Furia, meaning Fury. Everytime Mu uses a technique his fury builds up, fueling his anger and power. His Ress ability's power increases by 5 kido levels and grows larger and gains an additional 5 meters. It however has a max cap of kido level 73 in terms of power. If Mu does not use a technique every post his fury counter drops, decreasing his ress's ability by 5 to a minimum of 30.  


________________________________

▐♱ Techniques ♱:


Last edited by Mu on Tue Nov 11, 2014 2:38 pm; edited 2 times in total
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Yuri Aoi
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PostSubject: Re: Alma Errante   Tue Nov 11, 2014 12:21 am

Make the discussed changes to your ress
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PostSubject: Re: Alma Errante   Tue Nov 11, 2014 12:22 am

Already Done bumped.
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PostSubject: Re: Alma Errante   Tue Nov 11, 2014 12:23 am

Nerfed more than asked lel.
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PostSubject: Re: Alma Errante   Tue Nov 11, 2014 12:24 am

Mu wrote:
R E S U R R E C C I O N


▐♱ Resurrección Name ♱: Alma Errante, Wondering Soul

▐♱ Sealed Description ♱:

The sealed ressureccion is quiet peculiar. It is a small dagger of sorts, black in color both blade and handle. The blade extends on a single edge for about 20cm's or so. It maintains only a slight curve built for aero dynamic flying. The handle is cut off so that it has the length of fingers. Then there is a small balled weight tad larger than the size of a cherry tomatoe. These two are attached by a chain of 5 meters.

▐♱ Innate Ability ♱:
Letargo - Lethargy

At any given time, Mu is able to generate 5 small balls of energy. The balls are a swirling black and blue, almost like a smokey water. They are no bigger than half a basketball. These can be fired rather rapidly around the speed of a Cero reaching a maximum distance of 20 meters. They individually have the strength of kido level 10. They cannot stack to deal more they can only deal 5 separate instances so 5 level 15 kido. The energy ball delivers a splashing and concussive blow or knock back. The attack is not strong perhaps enough to knock out someone around 3rd or 4th seats who lack some sturdiness. The real ability is Letargo, or lethargy. Mu's reiatsu in infused with a lethargic nature, they cause other Reiatsu and Reishi particles to become dull and lethargic, causing it to become slower and weaker. However it is not by much, the reduction level 1 kido per 10 level kido strength. Lethargy however stacks. So being hit 5 times will result in 5 kido strength reduction. At Sealed the maximum Lethargy is 10 kido level reduction. Slowing of the reishi based attacks and movement of spiritual bodies are not notable at this level.

▐♱ Release Phrase ♱: Retirada - Recall

________________________________

▐♱ Element/Affinity ♱: N/A Has properties similar to pressurized liquid.

________________________________

▐♱ Resurrección Description ♱:

The bandages on his body take upon a darker color turning almost metallic dark grey. They are an extra level of his hierro and an extension of his Resurreccion. The bandages thicken and extend covering his whole body. His hands gain a slight claw like property as well as his feet, taking upon an dragon like appearance. The only places that do not get covered is his face just under the nose bridge and up. It acts as a mask, wrapping around to protect the back of his neck as well. This layer still lets him be flexible however. His weapon disappears as well as his pants turning pitch black. His Reiatsu color is a black with tints of dark blue. His hands forearms, feet and up to his knees are what can be considered to retain the same strength as a zanpakuto respective to the Ress level.




▐♱ Resurrección Ability ♱:

The ability is simply the improved version of his Innate. At any given time 5 can be created when one is used it can be quickly replaced. They can return immediately on the next post. These are bigger however, the size of a full basket ball, this time swirling and pressurized. The range is extended to 30 meters, having a stronger concussive force and destructive force enough to cause internal bleeding. Each has the power of a kido level 30, meaning being hit by one will reduce the strength of reishi or kido based attacks by 3. Being hit by all 5 results in 15 kido level decrease. This affect wears off however after 2 posts. Post 1 - hit, slowed, Post 2 still slowed, Post 3 beings recovery. Instances however stack and refresh the recovery duration. If you are hit again it will take two more posts to recover. Lethargy reduction has the maximum stack of up to 40 reduction.

When bodies are hit at 20 kido level reduction their shunpo speed will be reduced by a 1/4, making it notable to both parties. Then at 40 maximum reduction the slow will reduce the shunpo speed by one level. Lethargy wears off in 20 stacks levels. 2 posts from 40 kido levels to 20 kido levels. next 2 posts to 0 kido levels.



________________________________

▐♱ Ultimate Ability ♱:

Mu ultimate ability is called, Furia, meaning Fury. Everytime Mu uses a technique his fury builds up, fueling his anger and power. His Ress ability's power increases by 5 kido levels and grows larger and gains an additional 5 meters. It however has a max cap of kido level 73 in terms of power. If Mu does not use a technique every post his fury counter drops, decreasing his ress's ability by 5 to a minimum of 30.  


________________________________

▐♱ Techniques ♱:




Unique.

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PostSubject: Re: Alma Errante   Wed Nov 12, 2014 6:34 pm


#*1* Resureccion
Name Clavar
Class: Offense
Attributes: Attacl, Physical, Spiritual
' Effect ' The Compression of up to 5 energy balls are increased, compacting to a size of a table tennis ball. Here the range is increased up to 100 meters. Instead of a concussive blunt force the spiritual energy here is concussive, equal to the current level of Furia. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy Stacks apply.

Range: 60 meters
Preparation: N/A
Post Durations: N/A
Cooldown: 2 Posts





#*2* Resureccion
Name Recargar
Class: Support
Attributes: Recovery, Strategic.
' Effect ' The maximum amount of energy balls Mu can create are 5 a post. However this technique allows Mu to instantly refill to the maximum of 5. In Practise Mu will be able to use 5 then remake 5 then make 5 again. The created energy balls will have equal strength to the current level of Furia. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy stacks apply.

Range: N/A
Preparation: N/A
Post Durations: N/A
Cooldown: 2 Posts





#*3* Resureccion
Name Separación
Class: Offensive
Attributes: Strategic. Spiritual, Physical.
' Effect ' During travel time or before it begins to travel the energy balls are allowed to split up to 3 seperate energy beams or shots. Though the projectory of these are seekers, slowing down a bit but having the ability to chase and seek the enemy for a duration of up to the 2nd post. The power is split evenly amoung the split balls. The created energy balls will have equal strength to the current level of Furia. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy stacks apply.

Range: 100 meters.
Preparation: N/A
Post Durations: 2 posts
Cooldown: 2 posts.





#*4* Resureccion
Name Unirse
Class: Offensive,
Attributes: Strategic, Spiritual, Physical.
' Effect ' During Travel time or before it begins to travel the energy balls are allowed to combine with one another to increase the power. The power limit of Furia can be capped. From the base of the Current level of Furia, each additional Ball will increase the level of kido power by +15 with a max cap at 90. The created energy balls will have equal strength to the current level of Furia. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy stacks apply.

Range: 70 meters.
Preparation: N/A
Post Durations: N/A
Cooldown: 3 posts.





#*5* Resureccion
Name Trampa
Class: Support, Attack.
Attributes: Strategic, Spiritual, Physical.
' Effect ' Wherever one of the energy balls land or where Mu touches he is able to place a trap. In appearance it is a circle with an insignia of Silent in the centre written in Chinese. The color is of dark blue black. This Trap fades after about 3 seconds. When triggered remotely by Mu's thoughts the trap explodes in an upward pillar fashion. Blasting up as high as 20 meters and as wide as 4 meters in radius. The created traps will have equal strength to the current level of Furia. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy stacks apply.

Range: 4 meters.
Preparation: N/A
Post Durations: 5 posts.
Cooldown: 3 posts.





#*6* Resureccion
Name Pared
Class: Defense, Support.
Attributes: Strategic, Spiritual, Physical.
' Effect ' The energy balls are fired to collide with one another or individually explode at a certain point. Upon Collision they create a defensive and concussive force to clash against incoming kidou based attacks. It does not fully block the incoming attack by reduces the strengh and speed. The Strengh that is increased is Exactly half the level of current level of Furia. Like Unirse stacking the energy balls will increase it 15 kido levels before division. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy stacks apply.

Range: N/A
Preparation: N/A
Post Durations: 2 posts.
Cooldown: 3 posts.


Last edited by Mu on Wed Nov 12, 2014 6:38 pm; edited 1 time in total
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PostSubject: Re: Alma Errante   Wed Nov 12, 2014 6:35 pm

Up the reiatsu costs.

Increase Cooldown for all techniques by 1 post. Decrease the ranges by 20 meters on all ends.

use the correct format for Class.
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PostSubject: Re: Alma Errante   Wed Nov 12, 2014 6:36 pm

fast lol.
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PostSubject: Re: Alma Errante   Wed Nov 12, 2014 6:38 pm

Edited
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PostSubject: Re: Alma Errante   Wed Nov 12, 2014 6:39 pm

Mu wrote:

#*1* Resureccion
Name Clavar
Class: Offense
Attributes: Attacl, Physical, Spiritual
' Effect ' The Compression of up to 5 energy balls are increased, compacting to a size of a table tennis ball. Here the range is increased up to 100 meters. Instead of a concussive blunt force the spiritual energy here is concussive, equal to the current level of Furia. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy Stacks apply.

Range: 60 meters
Preparation: N/A
Post Durations: N/A
Cooldown: 2 Posts





#*2* Resureccion
Name Recargar
Class: Support
Attributes: Recovery, Strategic.
' Effect ' The maximum amount of energy balls Mu can create are 5 a post. However this technique allows Mu to instantly refill to the maximum of 5. In Practise Mu will be able to use 5 then remake 5 then make 5 again. The created energy balls will have equal strength to the current level of Furia. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy stacks apply.

Range: N/A
Preparation: N/A
Post Durations: N/A
Cooldown: 2 Posts





#*3* Resureccion
Name Separación
Class: Offensive
Attributes: Strategic. Spiritual, Physical.
' Effect ' During travel time or before it begins to travel the energy balls are allowed to split up to 3 seperate energy beams or shots. Though the projectory of these are seekers, slowing down a bit but having the ability to chase and seek the enemy for a duration of up to the 2nd post. The power is split evenly amoung the split balls. The created energy balls will have equal strength to the current level of Furia. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy stacks apply.

Range: 100 meters.
Preparation: N/A
Post Durations: 2 posts
Cooldown: 2 posts.





#*4* Resureccion
Name Unirse
Class: Offensive,
Attributes: Strategic, Spiritual, Physical.
' Effect ' During Travel time or before it begins to travel the energy balls are allowed to combine with one another to increase the power. The power limit of Furia can be capped. From the base of the Current level of Furia, each additional Ball will increase the level of kido power by +15 with a max cap at 90. The created energy balls will have equal strength to the current level of Furia. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy stacks apply.

Range: 70 meters.
Preparation: N/A
Post Durations: N/A
Cooldown: 3 posts.





#*5* Resureccion
Name Trampa
Class: Support, Attack.
Attributes: Strategic, Spiritual, Physical.
' Effect ' Wherever one of the energy balls land or where Mu touches he is able to place a trap. In appearance it is a circle with an insignia of Silent in the centre written in Chinese. The color is of dark blue black. This Trap fades after about 3 seconds. When triggered remotely by Mu's thoughts the trap explodes in an upward pillar fashion. Blasting up as high as 20 meters and as wide as 4 meters in radius. The created traps will have equal strength to the current level of Furia. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy stacks apply.

Range: 4 meters.
Preparation: N/A
Post Durations: 5 posts.
Cooldown: 3 posts.





#*6* Resureccion
Name Pared
Class: Defense, Support.
Attributes: Strategic, Spiritual, Physical.
' Effect ' The energy balls are fired to collide with one another or individually explode at a certain point. Upon Collision they create a defensive and concussive force to clash against incoming kidou based attacks. It does not fully block the incoming attack by reduces the strengh and speed. The Strengh that is increased is Exactly half the level of current level of Furia. Like Unirse stacking the energy balls will increase it 15 kido levels before division. However the technique will take 65 Reiatsu as a cost no matter what the current level. Lethargy stacks apply.

Range: N/A
Preparation: N/A
Post Durations: 2 posts.
Cooldown: 3 posts.


Approved
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